Choice of 11 cars all accurately modeled. Features all the teams, drivers, and tracks from the 2001 FIA Formula One World championship. Incredibly realistic pit crews, engineers and marshals created with motion capture technology and with the assistance of The OrangeArrows Formula One Team. GPaedia reference guide, offering detailed insights into the teams, drivers and circuits and provides advise on car setups and more. 3-D Audio utilising real Formula One samples, improved use of EAX, 3-D spatial sound and reverb brings the awesome sound of Formula One to your PC. Tracks modeled using GPS data to create stunningly accurate layouts. Unparalleled physics creating the true feeling of driving an Formula One car puts you in control. Updated Artificial Intelligence creates an ultra realistic and competitive Formula One gaming experience.
Tracks New 3-D graphics engine brings a whole new dimension to this legendary series. Summary: New 3-D graphics engine brings a whole new dimension to this legendary series.Many claimed that the stated 'minimum requirements' were set too low and that they could barely get the game to run on a significantly more powerful system.To compensate for this some third party programmers addressed some of the remaining problems, and included enhancements which allowed the game to follow the updated rules of the Formula One championship.
Many of these were addressed by a patch which was later included with the retail game, though the project was canned when Microprose closed and no further official fixes were forthcoming.
- When the game was initially launched, it had a large number of bugs.
- The first add-on tracks to be released for the game included Shanghai, Istanbul and Jerez.
- The mod community faced similar frustrations with the track format and it took fully two years before the track format was truly 'cracked'.
- However, the graphics engine proved to be very scalable, supporting models and textures multiple times the detail of the original shipped materials.
- The locked framerate and CPU-heavy graphics were still a big issue with the series despite a completely revised graphics engine.
- Some individuals managed to circumvent this limitation later using the Free Tunngle Network.
- While it is possible to play the game on a LAN, multiplayer internet gameplay was not possible, due to licensing restrictions.
- Despite this, the game still showed Crammond's oft-commented dated approach to game design. After the criticism received by Grand Prix 3 for not advancing the series Grand Prix 4 featured a heavily revised graphics engine and updated physics including wet weather driving that even today is considered some of the best to ever feature in a motorsport simulation.